pushing onto it
even uber
When you have even ubers then there are a few different things you can do. In order to figure out what's a good idea and what is not, we just have to consider what happens after we make a decision. If we were to use uber to get into last, then we're throwing away an advantage
four man
Demo, flank scout, roamer and pocket soldier, all jump in trying to get their medic to use, make sure to call when you're jumping in using a 3 2 1 or by using the clock time, instead of string feeding in one at a time, that way their team will get overwhelmed and you can use that to your advantage to kill the med.
After doing the four man, there are two main outcomes, the first being you get their med to force, if that's the case then that's great for you, your goal will be to keep your pscout and med alive for the remaining time, once you have players back you now have uber advantage, but you'll have to be a little more careful as the other team might want to sac onto your med so get all your players healthy while watching doorways, then walk in and use the uber immediately so you don't lose your advantage.
The second outcome is if you do the four man, and you don't get the medic to use, if that occurs, then the enemy team will definitely push out of last onto your second which you will have to give up, but you will now most likely be holding mid on even ubers [TODO: need more details about this case]
double sac
The soldier will take the heat from the gun, so that the other guy can go in and try and get on top of the medic, the flank scout will try and get in on the right. When they're sacing demo should shoot sticks out of shutter, pocket solly will prefire thesticks out of shudder first.
Before the sac you should set up like this:
After the sac you won't be able to watch all doors, so make sure to move back to this location so that you can't get flanked in house:
Then get everyone healed up and push in with full add (if you got their med to force), otherwise wait till you get players back and sac again.